It's been a little over 2 months since I last posted. I wouldn't point it out, except that it's related to the topic of this post.

Since I started working at the school, my priorities have shifted a bit. I spend a lot more of my evening time either grading or prepping for school, or just plain relaxing. I don't really have the energy to put into game design like I want to.

I'm still working on making Fey Ball, and I'm still committed to throwing it on Kickstarter when it's ready. I originally wanted to launch the campaign in February, but I don't think it'll be ready by then. I want to have the game done except for production and art when I do launch the kickstarter.

So, back to priorities and this blog. Part of why I haven't posted is that part of me wants to write things that will be popular and will attract traffic. Not that I get any money from the traffic, but it feels nice to have people reading my stuff. When I write about game design things, I get more traffic than when I write about other topics. Since I haven't been thinking too much about game design things, I haven't had much to say.

But really, talking about game design was never the purpose of this blog. It's meant to just be my personal blog. I think I'm going to work on pushing it back in that direction. If I have game design things to talk about, I'll definitely talk about them here. I probably won't talk about education topics on here, if I find that I have something to say about that, I'll probably come up with a new venue for that topic. I keep playing with the idea in my head about doing a newsletter or something for that subject. I really need a few more years experience before I feel like I can talk on that with any authority.

Anyway, you should start seeing a few more posts on here than in recent months, but topics will be a bit more varied.


  1. Do both things. I had that same problem of wanting to "publish" versus wanting to journal. Journalling has been far more effective for me.


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